using System;
using System.Collections.Generic;
using System.Text;
using BoOnce.GameLogic.Entities;

namespace BoOnce.Xml
{
    public class LevelXml
    {
        public SceneryXml Scenery;
        public PhysicComponentConfigXml PhysicEngine;
        public List<PlayerXml> Players;
 
        public LevelXml()
        {
            //Scenery = new SceneryXml();
        }
    }
}
